I’m making a metaverse now.
However, it is difficult to load many models and wide maps.
I need to ask you a few questions
- Which is more efficient when loading large quantities of models synchronously or asynchronously?
- I thought loading a properly sized model asynchronously would be efficient, but not when loading a large model! - When I import the mesh, can I turn on the timing when it’s done or check it with an event?
- I tried to use “Interface ISceneLoaderProgressEvent” to think that if the total and loaded values were the same, it was all loaded, but I realized that it was wrong.
use function => BABYLON.SceneLoader.ImportMesh
My goal is to load the second model when the first model is loaded and the third model when the second model is loaded.
The model is divided into gltf 1, 2, 3!
The model load completion I want refers to the FPS recovery and the model being rendered in the scene!