I created a model in Sketchup and exported it as a .stl
file.
When I view this file in default Windows application (Print 3D) it looks exactly the same as it did in Sketchup. If import this mesh into Blender, it also looks exactly the way is was originally drawn.
When I export this model from Blender as a .babylon
file and load this model into Babylon within my game, the 6 triangular pieces that radiate outwards are intended rather than outdented.
I dropped the .stl
, .blend
and the .babylon
files into the Babylon sandbox and all three files suffer the same problem
I uploaded the files to FileShare/Babylon/Model not displayed correctly at master · Bikeman868/FileShare · GitHub.
This is what it looks like in Sketchup:
This is what it looks like in Print 3D:
This is what it looks like in Blender:
This is what the .stl
file looks like in the Babylon sandbox:
This is what the .blend
file looks like in the Babylon sandbox:
This is what the .babylon
file looks like in the Babylon sandbox: