Model offset import from 3dmax

I imported the model from 3DMAX to babylon, and the model was offset. What’s the reason?

this will be hard to tell from your description, it could be plenty of them…

Could you share the playground with your exported model as well as the source asset to look into the exporter.

@Drigax for the exporter ?

I’m not sure what’s happening off hand here. As sebavan suggested, if you can share your playground, exported model, and source asset, it’ll give us more info to figure out what may be going wrong in the export or import process.

Thanks!