I’m importing a GaussianSplattingMesh and modifying its splat buffer to hide all splats above a certain Y threshold (e.g. ‘y > -0.6’).
After calling ‘updateData(…)’, the mesh appears flipped upside down.
You mentioned that “recently an option has been added to avoid that flip”.
Could you please clarify which option you are referring to (e.g. the exact property/flag or where it needs to be set)?