Is there an update function for gaussian splatting mesh which can handle updates without flickering? If I do my updates by disposing and recreating the mesh a sphere is created first then the splats are drawn.
@Cedric is our splat expert, though he probably won’t be available to answer for a week
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Hey @Cedric can you look at the y position, too, please?
splatt position | Babylon.js Playground (babylonjs-playground.com)
I have to use negative y for the splats. Didn’t check x and z.
I’ll check in the coming days if I can improve the update.
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This should be addressed with Babylon.js docs
Let me know how it goes
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