I’m loading an NME material via BABYLON.NodeMaterial.ParseFromSnippetAsync("MATERIAL", scene). The material has a collection of custom user-defined inputs that I would like to modify within the promise function, but struggling to find any documentation or examples on how to do this?
I had found some hints at nodeMaterial.metadata, but that’s returning as undefined for me?
The other way to do this was via nodeMaterial.getBlockByName(), is there a cleaner ay, or more “proper” way of modifying user-defined input values.
All help appreciated.