Motion blur and skinned meshes

On some skinned meshes a small movement can ben interpreted as big and cause too much blur.

Is this a bug or should we tweak the motion blur accordingly ?
Here is a playground to check it out

Pinging @julien-moreau who is the creator of the motion blur effect

Hey thanks for reporting! Good catch
Found the bug, fixing ASAP
Will also add support for skinned meshes (I mean bones velocities)

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Great !

Thanks for this :slight_smile:

@Gil_Guminski pull request created! fixed velocity for motion blur by computing transformations deltas be… by julien-moreau · Pull Request #6175 · BabylonJS/Babylon.js · GitHub

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@Gil_Guminski merged :slight_smile:
Also fixed a bug with instances (same bug than skinned meshes)

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Thanks for the heads up :slight_smile:

It works perfectly ! Thanks !

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Just added support for bones and will be available in BabylonJS 4.0 :slight_smile:

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