On some skinned meshes a small movement can ben interpreted as big and cause too much blur.
Is this a bug or should we tweak the motion blur accordingly ?
Here is a playground to check it out
https://playground.babylonjs.com/#QY1WYT#75
On some skinned meshes a small movement can ben interpreted as big and cause too much blur.
Is this a bug or should we tweak the motion blur accordingly ?
Here is a playground to check it out
https://playground.babylonjs.com/#QY1WYT#75
Hey thanks for reporting! Good catch
Found the bug, fixing ASAP
Will also add support for skinned meshes (I mean bones velocities)
Great !
Thanks for this
@Gil_Guminski pull request created! fixed velocity for motion blur by computing transformations deltas be… by julien-moreau · Pull Request #6175 · BabylonJS/Babylon.js · GitHub
Thanks for the heads up
It works perfectly ! Thanks !