Here is the PG - https://playground.babylonjs.com/#9LRA3T#18
When you zoom in, Motion Blur turns on when camera.radius<11
and turns off when camera.radius>11
.
Here it works but in my other setups sometimes the scene freezes completely.
So the first question: is it the proper way to attach/detach postprocess or I missed something?
The second question: How to exclude some meshes from Motion Blur postprocess (if it is possible)?
I tried to exclude box (well, it is not skinned but still it is a mesh) with
mb.excludeSkinnedMesh(box);
but seems it doesn’t work.