Mouse move event has no hit mesh

When on POINTERDOWN event , i can get the hit mesh, then keep down and move the mouse, get the BABYLON.PointerEventTypes.POINTERMOVE event but in the event there is no hit mesh.

I am a new 3d programer, and I want to make a magic cube, so i need to drag the box with myself.


Welcome @Tidus :slight_smile:

I am having a hard time understanding your use case and the issue :frowning: Maybe you could create a small playground highlighting your problem and in no time I am sure you ll get help from the community.