When on POINTERDOWN event , i can get the hit mesh, then keep down and move the mouse, get the BABYLON.PointerEventTypes.POINTERMOVE event but in the event there is no hit mesh.
I am a new 3d programer, and I want to make a magic cube, so i need to drag the box with myself.
I am having a hard time understanding your use case and the issue Maybe you could create a small playground highlighting your problem and in no time I am sure you ll get help from the community.
HI @sebavan,
i think he was referring to the fact that, when we catch a POINTERMOVE event, there isn’t a similar property like pickedMesh as for example in POINTERPICK event (the info about picked mesh are correctly null because there is no picked mesh). I’m facing the same: how can i get info about the mesh my pointer is over? PIckInfo.hit is abviously false, and i didn’t see other infos about the mesh over which i’m moving the pointer.