I wonder is it possible to move a bone with a position gizmo.
I tried rotation gizmos and they worked fine with an avatar.
However, position gizmos do not seem to translate bones.
Is there anyone who tried this kind of thing?
Or any suggestion for a workaround would be appreciated.
Thank you very much for your answer.
Is it possible to use the latest master branch code in the Playground?
The PR doesn’t seem to be applied to the playground yet.
Bone joints still do not move with position gizmos.
I checked that it works fine for the preview release version.