I have some absolutely massive meshes and need to find the intersection of rays on the surface nearly continuously.
I did some testing of the existing system with octree, which is pretty quick, but absolutely demolishes my main thread.
Does anyone have anything I could read on the subject? I’ve thought about moving the raycast into a rust process, but want to leave that as the worst case.
Hi, also need intersections for large meshes and been considering writing implementation with golang, rust or c++. Did you start anything and do you want to collaborate on this?