MSAA without DefaultRenderingPipeline?

The reason why I am asking that is because I want to avoid loading all the postprocess available in the DefaultRenderingPipeline as I am using BabylonJS EcmaScript6 modules.

But I haven’t found another way to launch MSAA without the DefaultRenderingPipeline ?

You can enable MSAA on any render target texture you create (use the samples property).

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