Any plans to minimize duplicate Shader defines, attributes, and sampler binding codes?
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2
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28
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June 3, 2023
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Do we have any plans to implement the SMAA anti-aliasing solution?
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2
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121
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April 18, 2023
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How does the rendering process of Babylon work under the hood?
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19
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299
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April 16, 2023
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How to dispose rendering pipeline added via Inspector
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5
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71
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April 6, 2023
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How to correctly dispose a DefaultRenderingPipeline
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8
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129
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March 7, 2023
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Problem on pipeline with VR device
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4
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306
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November 7, 2022
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How to prevent pipeline filtering on GUI elements?
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1
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122
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November 7, 2022
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Antialiasing breaking when attaching cameras to the default rendering pipeline and ssao2 pipeline
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4
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160
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September 26, 2022
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Single mesh pipeline avaliable?
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4
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140
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September 23, 2022
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Why does SSAO/2 wreck AA for me?
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10
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621
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June 22, 2022
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How i can use Volumetric rendering pipeline (VRP) with ThinInstances?
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8
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226
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April 22, 2022
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Safari 15.4 Beta issue combining UtilityLayerRenderer and DefaultRenderingPipeline
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4
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528
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March 11, 2022
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Adjusting LensRenderingPipeline dof_focus_distance at runtime
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1
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270
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August 11, 2021
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SSAO2 + skybox issue
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8
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416
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May 9, 2021
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Multiple Overlaying Scenes with Defaultrenderingpipelines
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3
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291
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April 1, 2021
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Problem with PrePassRenderer and Default Rendering Pipeline
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5
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349
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November 3, 2020
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