I read about multi-canvas support and I am slightly confused about the documentation. It states that I can create new views by using
engine.registerView, this works fine and I can create a new small canvas (in the playground on the top left). The documentation also states:
If a view is defined with a camera, the system will use it as the active camera to render the scene., but it does not state how to switch back to the camera which has been created for the first canvas. I also tried
scene.activeCamera = camera, which, maybe for obvious reasons, did not work as expected.
So basically what I want to achieve is that the small canvas should only display the sphere, without any controls just in small, but the controls from the big canvas should stay the same as from the basic playground (normal functionality as if it would be without the multi-canvas functionality). In the screenshot at the bottom (with a little help of photoshop) there is a red and purple bordered canvas. In this case the red canvas should always stay the same. And the purple bordered canvas has controls and can be moved around. But I cannot make it work as soon as I attach the camera to the first registered view.
Thanks in advance