Using one canvas to control another canvas

Hi everybody,
I was wondering if there is a way for me to do the following:
I have a small canvas in the top right of my screen which uses an ArcRotateCamera and has a cube in it. When I pan the camera by clicking and dragging on the canvas, the other canvas I have (which also has a ArcRotateCamera) also pans in the same way as the first canvas. I was wondering if this is even possible in babylon (using 3.2). If it’s possible, I’m guessing the first step would be to find an event handler similar to scene.onPointerDown which handles dragging, but that’s all I have to go off of right now. Any help on this is greatly appreciated. Thanks in advance.

I think you may use viewports for each camera - MultiViews Part 2 | Babylon.js Documentation

@labris the thing is the two canvases are of different scenes, so multiview ports won’t work.

In this case it would be interesting to know if these two scenes use one engine or two engines?

@labris, they use two engines.