Playground: Babylon.js Playground
Note:
All the animations play just fine with all models when loaded by themselves.
I can get animations to load and play on a single model with ImportAnimationsAsync. I cannot get any animations to load or play using LoadAssetContainerAsync. This is for an MMO format game / demo, so i need to be able to load say a single monster, clone it 50 times and clone whatever animation is needed on a case by case basis. players are even more complicated with the model having over 300 animations, so i need to be able to load these dynamically as needed.
check out the playground and let me know what i’m missing. Ideally I want to be able to load all this completely async. the GUID I’m creating should allow me to accurately track and map an animation back to a specific skeleton.
I’m happy to answer any questions etc. I’ve tried to simplify my playground as much as possible. models and animations load and allocate to the models, but nothing plays. 2 models share the same skeleton, one is unique, but no animations play on any of the 3.
I think we have a bug, a functionality gap, or i’m an idiot hahahah…