Big time Babylon user, first time forum poster
I have a query regarding the ability to use one asset (an outside file .glb for example) for multiple scenes.
What I plan to do is to have different meshes from the same model appear in different scenes, for example one model loaded and scene 1 contains all meshes, scene 2 contains only 3/4 meshes, etc, etc
Then i would be able to switch through scenes to see each result.
Is this possible? At present, I can “ImportMesh” into a scene but I feel if I do this with multiple scenes then I would be loading the asset(s) (.glb file) more than once as Import mesh seems to be for a specific scene only.
I am also planning to be able to view the scene(s) through “enableScissor” and “splitting” the views through manipulating the engine width and height and using multiple cameras. I mention this to give more context.