Hey Qamelian - did you manage to share one .glb asset between scenes in the end? I’m trying to do the same and can’t figure it out!
Thanks,
Adam
edit: for future reference…
The solution to this was to load and then .serialise the meshes / materials / geometries you want to share between scenes and then .parse them into each scene you want them in.
I had like 30 scenes and had to load my .glb asset for each of them, which took a while before this, and now I just load once and it’s waaay quicker.