HI, I think this would be kind of complicated without probably a custom shader, but maybe there is a easy way:
I have a sheet animation black/white/ gray. I could also make a video out f it, if it works better.
my goal is to put that texture on a plane, and multiply the color values by a video. (so that of course the white values show the video, and the black values stay black). Any ideas on how to go about this?
pd: Actually the main goal is to get the video of the webcam, und multiply the colours using planes that have animated black and white values.