I need to make a custom camera rig and am starting w a simple FreeCamera in a container. My code is only changing the container’s X and Y…Z should always be zero.
One issue is that when you expand the Inspector to the left you will see that the full title is Rotation (Using Quaternion) so the values for X, Y and Z you see are not rotation values but the local axis values of the quaternion, the local angle value W is not shown.
Thanks @JohnK. I’m not totally following as I’m quite unfamiliar w Quaternions, but it sounds like I might be misunderstanding the Rotation values in the inspector? Regardless, my problem is still that I’m only manipulating 2 axis, but 3 axis are changing. Trying to understand if this is a bug or if I’m doing something incorrectly.