New Video! Node Material Editor: The Step Node

Hey Gang!

New weekly video for you all! I’m back again, this time walking through how to create branching logic in your Node Material shaders using the Step Node. This powerful technique let’s you create conditional shader computation paths without having to incur the performance hit of If/Else statements!

Hope you all enjoy! If you haven’t already, please subscribe to the youtube channel to help us grow our reach there!

You all rock!!!