Thank you for this comment on the UI.
Glad you appreciate it.
There is a story behind the UI (and also the entire project). A story based on a question I wanted to find answer for, just around christmas 2019. Question was: “Can we team-up with procedural and the digital?” …with the extension of “Should we include procedural (and/or the AI) in the design thinking?”
I chose BJS, C4D and the ‘historical & original’ PSD as my base tools for investigating.
The Interface is full 3D from C4D, with minimal photoshoping for the 2D GUI integration.
The entire interface is built from base objects (cube, cylinder, plane, sphere) with transformers (or transform nodes). Except for the 2 only items I don’t like… those I did design myself;) from a spline.
I will be changing these in a future update to go back to the pillars and the original design thinking method. But yes, all the rest is mostly the result of C4D (with my inputs or feedback on the various propositions I got from the program).
I wanted the interface and the project to reflect the work of home crafted design and arts. Such as the ones many do in their backyard or garage, using scrap metal parts or making wood or stones crafts.
This is why I forced myself to use the ‘material’ and ‘resources’ at hand. Take a source, secure the source and next, transform it. Isn’t it amazing the things you can do with a simple sphere or a cube when teaming-up with procedural?