Here is the link to the demo:
The demo will receive regular small updates and has some known issues:
- the fontawesome webkit (used temporary) weirdly does not display on first load. You need to pass over the icons or else reload/cache the scene. Not sure what this is, I will investigate and may be make a post.
- Some inapropriate results can occur with reflection textures on clones of the chair. This part is simply not finished yet. It will be in the next update.
- Currently there is no indication of keybindings. You can use SPACEBAR to show/hide the menu, [I] for the information panel and [Q] to toggle the environment.
- The mobile version will be served later. It was working until lately but something must have happened. I will investigate. By any means, the mobile version will receive an alternate version of the GUI (reorganized, better adapted to mobile and without post-processing on it).
*** Original post announcing the project below ***
Dear BJS Community,
I’m happy to announce the upcoming release of my second BJS demo - This time focusing on creating/sketching a 3D Commerce experience.
It might be worth mentioning here that (same as others), I have mostly failed to convince my clients to deliver a ‘true’ 3D Commerce experience and this, for over a decade. I have failed with Unity in 2009 with a 3D Marketplace project for Team Alinghi; I have failed (with Unity again) in 2013-14 for BRP and overall I did fail many other times before that with a variety of technologies and a number of clients. It’s no secret that, since over a generation (15 years), we had at our disposal the technology(ies) to make a (fairly good) 3D representation of a product in the Internet . But let’s face it, how many of our favorite brands are making good use of this potential advantage today?… Like many of us, creatives, nerds, digital natives or simply gamers, I started by assuming that my clients where simply stupid not to understand the power that lies behind ‘a digital product’ and a ‘digital relation’. But then, failure after failure, I began to think: May be we cannot ‘force deliver’ a digital culture to a client? May be we would need to educate/inspire/orientate first and then let it grow? May be we should somehow give this ability to our clients to try and sketch the experience first, before committing? And then, there is this other thing: We have to remember that today, in 2021, over a third of the consumers in Europe or NA(i.e.) struggle with simply sending an email. One cannot imagine implementing a complex purchasing (or even supporting) process and solution without accounting this fact.
So, given all the above, I decided to act differently for once. I decided to create ‘Project Chair’ on the side. An original and simple demo and UI that can may be serve as a base for thinking and for trying concepts, methods, interactions and visuals. I will eventually write more about the ‘case-study’ aspect of the project, if there’s an interest.
For this announcement and demo, I’m going to cut this short: I know I have stated a number of times in this forum that the BJS GUI can be cumbersome to use. I will not take this back. It is in a way and in the first place. But then, once you get a better feeling of it, I think I can state here that the BJS GUI has clearly become my best companion for quickly sketching a UI (or Human2Digital interaction as i use to call it:). Never again will I first sketch in Photoshop, Invision or any other (or even HTML/Css). Not if I have BJS at my side.