NME LightInfomationNode can not calculate point/spot/hemisphere light’s direction right.
I check code generated by NME, it need define LIGHTPOINTTYPE0, after my testing, I find that it is always undefine. lightDir always equal lightData.xyz
(note that I have modified your (-1,-1,-1) vector to (1,1,1) in the node material to get a non all-black display)
If you don’t set the light, the block will automatically use the first light of the scene but won’t set the LIGHTTYPE define correctly if it is a light point. Here’s a PR that will correct that: