Hi All,
I’m looking for a node, or technique by which I can create an RGB output that has been generated by the merging of two input RGB textures, controlled by a Black/White “Factor” texture, similar to how the “MIx” node in Blender works.
I have managed to produce the following: https://nme.babylonjs.com/#W12TFQ#4
but curious to know if there is an easier, or more efficient way?
Any help greatly appreciated.
Thanks