Node after move,rotation scaling changed

I would like to know why the rotation and scaling values change when dragging and dropping the model.

PG:

model file
model.zip (121.2 KB)

GLTF use right hand coordinates. Babylon is left hand by default and this rotation+scaling values are added because of the coordinate system conversion.
To remove them you can change the scene to be right handed or bake transform.

https://doc.babylonjs.com/typedoc/classes/BABYLON.Scene#useRightHandedSystem

https://doc.babylonjs.com/features/featuresDeepDive/mesh/transforms/center_origin/bakingTransforms

1 Like