Could do a post process but the problem is how to do gl_FragColor = texture2D(textureSampler, uv);
in the material editor. I can’t achieve the pixelation result correctly in Node Material at all.
Could do a post process but the problem is how to do gl_FragColor = texture2D(textureSampler, uv);
in the material editor. I can’t achieve the pixelation result correctly in Node Material at all.