I need help your with node materials, I want to create a node material for grass and then apply a wind effect to it. I have some standard materials with albedo texture and bump, directional light, and some meshes with node materials. The thing is that there are different materials in the scene and they all have to react the same way to the light. In general, I want to create a node material with two maps (albedo and bump), I found an awesome example where the result of the standard material is equal to the result of the node material.
But this example uses a lot of maps, and I only have 2 of them. I changed the node material, and placed colors instead of maps, but there is something wrong with the light, when I set the light intensity to 10000, the grid with the standard material becomes white, the node material from an example only reacts to light intensity changes to 1,
And I’ve created a more simple alternative node material (color texture * light ), but this material is more light sensitive than standard.
What should I change in the node material editor to make any of node materials to react to light as standard material? A small reproduction is here
Hope for your help
And a tiny question when you don’t define transparency mode, is it work as alpha blend? So is it better for performance to set transparency mode = alpha test for node materials?