I’m importing in an animated mesh in GLTF format, and overriding the material to use a Node Material (https://nme.babylonjs.com/#1HM1LS#5). This seems to break the animations, possibly because they are no longer handled in the vertex shader? They are not bone based animations, but I’ve tried wiring up bones and morphTarget nodes to no avail. Is there an example of using this with blender exported animatiions somewhere?
For this material, I could write a shader by hand, but I’d like to make sure this workflow is available for artists working with us.