nodeMaterial on meshes with skeletons breaks animation


I have a repro of an issue I have:

Whenever I try to change my material to a nodeMaterial on a mesh that has skeleton animation, it breaks the animation.
Other materials work fine (I tried a StandardMaterial).

Am I missing something here? Or could this really be a bug?

Please let me know if there’s any information I might’ve missed.
Thanks for looking into this.

You need to add the Bones block.
See the answer and the example in this thread - PBR Grid Node material on animated GLB


Thank you!

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