Videos are good but sometimes they are can be not enough helpful, especially for this quite complicated subject
Would be nice to have, for the beginning, a kind of ‘Node Materials Quick Start Guide’ with understandable examples - as it is now with the main documentation.
(@Deltakosh I beg you to add some means of combining and reusing sets of nodes (to this already amazing tool). all the cool and complex shader effects are out of reach right now)
Made a shader that can take a mix map, three textures and use the red green and blue values of the mix map to determine the texture that is shown! This is similar to the TerrainMaterial (Terrain - Babylon.js Documentation). I just did it to learn more about the Node Material Editor…
(The principle here was to take the red green and blue outputs of the mix map separately, and multiply each of those by the rgb output of the 3 different textures before adding all of them up.)
And excuse my amateurish question, but would a PBR shader be possible in the NME?
@Deltakosh is it possible to make the zooming on the Node Material Editor more sensitive? Currently I need to scroll a lot to zoom out just a bit…