Hey Everyone!
As you can probably imagine, we are insanely happy about the release of Babylon.js 4.2 last week! To celebrate the release, it’s time for a weekly video! In this one I get the opportunity to walk you through how to export, import, reuse, and share custom frames in the node material editor!
Follow along in the Node Material Editor here:
Final Node Material Session here:
Github Node Repository:
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Part 2 of this overview is here! Hope you’re all as excited about custom nodes as I am!!!
Follow along with this Node Material Session:
Final Node Material Session:
Mastering Sine Waves:
Github Custom Frame Repo:
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ground mesh won’t be bending, maybe this mesh so solid
var ground = BABYLON.MeshBuilder.CreateGround(“ground”, {width: 6, height: 6, subdivisions:32}, scene);
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great, subdivisions attribute is usually used less,tks for your rep
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Glad i could help, wanted to understand that myself too
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