Weekly Video: Reusing Custom Nodes In the Node Material Editor

Hey Everyone!

As you can probably imagine, we are insanely happy about the release of Babylon.js 4.2 last week! To celebrate the release, it’s time for a weekly video! In this one I get the opportunity to walk you through how to export, import, reuse, and share custom frames in the node material editor!

Follow along in the Node Material Editor here:

Final Node Material Session here:

Github Node Repository:

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This is rad !!!

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Part 2 of this overview is here! Hope you’re all as excited about custom nodes as I am!!!

Follow along with this Node Material Session:

Final Node Material Session:

Mastering Sine Waves:

Github Custom Frame Repo:

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This is huge!

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ground mesh won’t be bending, maybe this mesh so solid

var ground = BABYLON.MeshBuilder.CreateGround(“ground”, {width: 6, height: 6, subdivisions:32}, scene);

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great, subdivisions attribute is usually used less,tks for your rep

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Glad i could help, wanted to understand that myself too :slight_smile:

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