Weekly Video: Reusing Custom Nodes In the Node Material Editor

Hey Everyone!

As you can probably imagine, we are insanely happy about the release of Babylon.js 4.2 last week! To celebrate the release, it’s time for a weekly video! In this one I get the opportunity to walk you through how to export, import, reuse, and share custom frames in the node material editor!

Follow along in the Node Material Editor here:

Final Node Material Session here:

Github Node Repository:

4 Likes

This is rad !!!

1 Like

Part 2 of this overview is here! Hope you’re all as excited about custom nodes as I am!!!

Follow along with this Node Material Session:

Final Node Material Session:

Mastering Sine Waves:

Github Custom Frame Repo:

2 Likes

This is huge!

1 Like

ground mesh won’t be bending, maybe this mesh so solid

var ground = BABYLON.MeshBuilder.CreateGround(“ground”, {width: 6, height: 6, subdivisions:32}, scene);

1 Like

great, subdivisions attribute is usually used less,tks for your rep

2 Likes

Glad i could help, wanted to understand that myself too :slight_smile:

1 Like