Node Materials Examples

Hi all,
I made an (almost) all procedural planet:

setup:
2 spheres
2 node materials

sphere1 is for the land/ocean material.

  • the land mass has a shore and other features like mointain and snow caps
  • the ocean has different depths based on distance from the land mass
  • the ocean specular light is seperated from the land specular by a mask. you can see a different reflectivity if you rotate the camera
  • there is small blue atmospheric effect from a fresnel node

node material 2 is assigned to sphere2 and responsible for the clouds:

  • clouds are animated (multistage noise/turbulence map)
  • the same map is used for a small bump effect from the derivatives
  • inverse of the same map is used for alpha

https://www.babylonjs-playground.com/#9BKDIN#25

Still needs improvements. Suggestions are welcome!
Hope you like it.

Cheers
Danny

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