Node Materials Examples

https://nme.babylonjs.com/#12YPTW#4

Made a shader that can take a mix map, three textures and use the red green and blue values of the mix map to determine the texture that is shown! This is similar to the TerrainMaterial (Terrain - Babylon.js Documentation). I just did it to learn more about the Node Material Editor…

(The principle here was to take the red green and blue outputs of the mix map separately, and multiply each of those by the rgb output of the 3 different textures before adding all of them up.)

And excuse my amateurish question, but would a PBR shader be possible in the NME?

@Deltakosh is it possible to make the zooming on the Node Material Editor more sensitive? Currently I need to scroll a lot to zoom out just a bit…

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