I’m struggling with something simple, I’ve edited the playground of the doc about custom meshes to reverse the normal orientation, but I don’t understand why material isn’t displayed as I would expect
Playground link: https://www.babylonjs-playground.com/#VKBJN#233
I reversed all the normals
I would expect:
- face (0, 1, 2 ) to be invisible when looking in the Z+ direction
- face (3, 4, 5) to be white when looking in the Z+ direction
But I get the opposite.
Do I misunderstand backface and normals behaviour ? If we reverse the normal shouldn’t “back face” become “front face” ?
Thanks for any pointer on this