Not able to load multiple active tasks in assetmanager

I am not able load multiple meshes with AssetsManager

Requirement:
When I click on button, I have to load multiple meshes from different glb to the character by looping the glb files.

Look at your code, there’s an error in it:

1 Like

Oops!! sorry, updated the PG

you can not call load when the current batch of tasks has not finished loading.

you should move loadAsync after the task creations https://playground.babylonjs.com/#PXUS6H#44

1 Like