I am not able load multiple meshes with AssetsManager
Requirement:
When I click on button, I have to load multiple meshes from different glb to the character by looping the glb files.
I am not able load multiple meshes with AssetsManager
Requirement:
When I click on button, I have to load multiple meshes from different glb to the character by looping the glb files.
Oops!! sorry, updated the PG
you can not call load when the current batch of tasks has not finished loading.
you should move loadAsync after the task creations https://playground.babylonjs.com/#PXUS6H#44