Not Working Component

  1. Unity Component
  2. Babylon Component
  3. Babylon Scene

Load new scene

var task = assets.addMeshTask("task name", "", "bundles/", "newscene.babylon");

Everything loads well, but the components do not work, although they are present in the assembly and are indicated in the file .babylon

Pinging @MackeyK24

It may be the loader that is the issue. Please try and load scene using BABYLON.SceneLoader.Load and see if that works

1 Like

It works, thanks! :metal: