I stored the text into a file called test.babylon. When I call BABYLON.SceneLoader.Append("", “test.babylon”, scene) in my createScene function, the meshes and animations from the file are created, but the textures, lighting, and camera are not. What could be causing this?
Are you referring to the .babylon file? I just saved the text from the documentation page I mentioned and put it in my project directory, so I’m not sure what you mean by reexport.
Thanks for the quick responses! Will babylon files continue to be supported? My team is working on a project and we think they’ll be extremely useful for what we want to do.