As @Deltakosh said, freezing and selecting all as active should skip the mesh selection loop, this is your main concern.
#38 from here:
It’s tested and it works.
Your draw calls are pretty low in both cases so this should really help.
As @Deltakosh said, freezing and selecting all as active should skip the mesh selection loop, this is your main concern.
#38 from here:
It’s tested and it works.
Your draw calls are pretty low in both cases so this should really help.