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No information anywhere about optimizeIndicesAsync function. how to use it?
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9
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143
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November 20, 2025
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Optimizing lots of meshes with limitations
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6
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138
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October 23, 2025
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Choosing the optimal hardware for CPU-heavy scenes
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4
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100
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October 15, 2025
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Custom active mesh determining?
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8
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105
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July 11, 2025
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About PainterSortCompare method
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3
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283
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July 3, 2025
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Best Practices for Optimizing Babylon.js Scenes (not just) on Lower-End Devices
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27
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1031
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May 31, 2025
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I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
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4
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88
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July 25, 2024
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Babylon on Quest 2
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3
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180
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May 30, 2024
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Looking for any tips on optimizing this scene with thousands of meshes (Parthenon)
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10
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313
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April 20, 2024
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Large models implementation
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3
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591
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January 27, 2024
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SceneOptimizer improvement mode?
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3
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242
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August 31, 2023
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Need help to understand drawcalls in my scene
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17
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950
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July 18, 2023
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Long time for shader compilation from glb file
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4
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494
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May 26, 2023
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Optimizing physics
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36
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3690
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April 22, 2023
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Seems the Inspector weight too much?
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6
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429
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April 11, 2023
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Animation sometimes can't play before the full scene loaded
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5
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405
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March 8, 2023
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Log utility to identify unoptimised assets
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3
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416
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February 3, 2023
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Model Load Questions
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2
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943
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December 27, 2022
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Load one model hierarchy
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2
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282
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December 13, 2022
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MSFT_lod/, GLTF LOD Load Related Optimization
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11
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1236
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December 6, 2022
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Freeze Shader Material
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3
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532
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October 12, 2022
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Why are disabled meshes checked in Scene.isReady()?
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2
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391
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September 6, 2022
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Is there available to get intersectsMesh with using of octree?
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5
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626
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August 8, 2022
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Rendering 50k - 100k submeshes for babylon Mesh is taking time
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11
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725
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May 16, 2022
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Scene performance debugging: Sandbox vs Local Framerate difference
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3
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622
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March 5, 2022
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Simplify mesh via approximation algorithm
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15
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1980
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April 1, 2022
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Getting Performance Indicators
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4
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599
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March 17, 2022
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Determining NullEngine fps
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17
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861
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November 24, 2021
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