This object appears to flicker in the sandbox, but it is normal in Sketchfab. I adjusted zOffset but couldn’t fix the object flickering. Where does the reason lie?
sandbox:
This object appears to flicker in the sandbox, but it is normal in Sketchfab. I adjusted zOffset but couldn’t fix the object flickering. Where does the reason lie?
sandbox:
Hard to say without the file, but you may check alpha mode settings of the flickering mesh material.
I have sent the link, Sketchfab can be downloaded for free
Just a thought, but the model is quite small. This is probably causing some depth precision issues.
The model has overlapping, coplanar meshes. It flickers in Sketchfab also, just less.
In the GLB file, there are 3 objects of the same model being rendered at the same time (object 6, 7 and 9):
Choose from 7 or 9.
You can better see here when each is unparented and translated
This might be due to the automatic conversion on sketchfab (fbx to glb), and/or animations not in perfect sync between all 3 objects.
Anyway just choose 7 or 9 and it’ll be fine.
WoW. I keep being amazed how people (like you!) are committed to help others (against all odds). You actually took the time to investigate all this WITHOUT A PG ? You clearly are on the bright side of the force
They are great and dedicated to helping us
I have also found the reason, Sketchfab does handle models very well, which is exactly what I need to learn