Hi Guys,
Is it possible to publish an app via Babylonjs (or with the help of some other tool/lib) which can then be submitted to Oculus App Lab?
On google i can see this can be done via Unity but didn’t found anything for Babylonjs.
If it’s not possible is there any such plan in future?
I am not aware of a tool that can do that. The oculus browser supports WebXR (actually has the best XR support i am aware of), and this is usually how babylon scenes are viewed on oculus devices.
Maybe @bghgary can answer regarding babylon native, but afaik it is not yet suitable for oculus apps.
Unfortunately, we haven’t looked into this at all from the Babylon Native side.
I got Babylon Native to work on a Quest 2. There is a topic I started Get OpenXR working on Oculus Quest. It is only as a 2D app though.
That topic looked at other things as well. but the OpenXR bindings in native are written in a way that only allow a Hololens to work.