Oculus - App for Quest/Rift

Hi Guys,

Is it possible to publish an app via Babylonjs (or with the help of some other tool/lib) which can then be submitted to Oculus App Lab?

On google i can see this can be done via Unity but didn’t found anything for Babylonjs.
If it’s not possible is there any such plan in future?

I am not aware of a tool that can do that. The oculus browser supports WebXR (actually has the best XR support i am aware of), and this is usually how babylon scenes are viewed on oculus devices.

Maybe @bghgary can answer regarding babylon native, but afaik it is not yet suitable for oculus apps.

Unfortunately, we haven’t looked into this at all from the Babylon Native side.

I got Babylon Native to work on a Quest 2. There is a topic I started Get OpenXR working on Oculus Quest. It is only as a 2D app though.

That topic looked at other things as well. but the OpenXR bindings in native are written in a way that only allow a Hololens to work.

We want this to work. We just haven’t found the time to look into this yet. There are two issues relating to this:
XR mode does not work on Oculus · Issue #626 · BabylonJS/BabylonNative (github.com)
Try out Oculus OpenXR Mobile SDK · Issue #231 · BabylonJS/BabylonNative (github.com)

Contributions would be welcome for this! :slight_smile:

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