I am experimenting with the engine Oimo.js and found a bug
with physicsImpostor.registerOnPhysicsCollide
if i use cannon.js then all collisions are triggered, if i use Oimo.js then collisions are triggered once out of ten.
Can I fix this problem?
I am experimenting with the engine Oimo.js and found a bug
with physicsImpostor.registerOnPhysicsCollide
if i use cannon.js then all collisions are triggered, if i use Oimo.js then collisions are triggered once out of ten.
Can I fix this problem?
Adding @RaananW to the thread
Pinging @RaananW again in case he didn’t see the first time
I found some other flaws in oimo and completely switched to cannon
Sorry, didn’t see the first ping. Oimo has some other issues, and is not being actively developed. I will check to see what can be done here, but if switching to a different engine worked i would recommend sticking with the new physics engine.