Hey. The question is not entirely in the subject, but I really hope for your help. I am writing an application using the omio.js. library Created a kind of map, you can see in the picture, there is a ball, how can I make it move (fall) when changing the position of the camera, if for example I look at the world on the left,
this can be seen in the second image. Please help, I know that inside babylon js this library is used.
Apply a force to the ball using the camera angle to calculate the value.
Or, tilt the level to make the ball roll.
Hiya M! Any chance you could create a playground demo for us? Mainly, we don’t know what type of camera you are using. If using arcRotate, its .alpha value will change as you orbit left/right, so you could use THAT value as a trigger.
Should ball drop straight down, falling THRU its little platform? Or should it roll off-of the side, front, or back, perhaps (tilt the platform). I think you can even start with ball mass = 0, and then use ball.physicsImposter.setMass(value), and then the ball doesn’t need a platform to sit upon.
And, any tiny setLinearVelocity [skid-it off the platform] or setAngularVelocity [roll-it off the platform] or applyForce or applyImpulse [both skidders]. You could also dispose its platform or remove the platform’s impostor. Just some ideas.
Johan beat me to it. 
Or, what Wingnut said 
Thank you all very much, and Happy New Year)) used the linearVelocity property)

