Hi babylon team,
It is me again on the baked instanced model topic. I am doing another iteration of performance optimization on my scene. This time I want to convert my animated instances to thin instance. The whole conversion process was surprisingly smooth. The model animation worked fine, and I gained about 200 Absolute FPS boot after using thin instance. I was very happy until… I noticed the hand of my testing model is empty. The weapon is missing.
I am able to reproduce the issue in the following PG. It is a very basic setup that doesn’t have animation baking or custom material, no animation involved. But the weapon is missing already. No error in the console. The weapon exists in standard loading / regular instancing. Only missing when I change to thin instance. It is a large model that can take quite some time to load.
Could you help to check why only the mace is missing? The other 6 meshes loads fine. I would expect the weapon is on the left side of the troll model in the static pose. The model used in the PG is from: GitHub - slin-debug/babylon-thin-instance-asset. Original model from: Troll - Download Free 3D model by SJunior3d (@sjunior3d) [bceb1cb] - Sketchfab