Basically, I download a model, and I add multiples meshes. I need to know when it is finished!
Screenshot 2019-11-22 at 15.26.19
For example, I have a class to manages a grid! I don’t want to take care about upload the grid manually, for that reason, just I add the scene to the GridManager class, and everytime a new mesh is added or removed, I update the bounding box, … and the grid!
If add 100 meshes, it is updating any time, for that reason, I was thinking to add a Debounce, to manage that, only executes after 500 ms.
I’m trying to use the RaananW! I will keep informed!
By other hand, I love BabylonJS! And the community!! And you!!! … And the youtube channel too!!
Thank you guys!!