I made new progress.
The first is a script publisher to let the developer the possibility of creating behaviors thanks to an SDK and with our dear Babylon that we love.
Just click on this ‘little’ button (see on the image)
The editor is very friendly and even generates a start of script for you.
It allows the detection of error in real time below the concern line.
It also has autocompletion code to help you and you have access to API documentation for Behavior SDK.
You have a number of controls to create and edit the script.
Already, everything is in a jstree and you can choose a node for open a script. With the right click on a node, you have a menu to edit the name or delete a script. You can do the same with the buttons at the top.
You also have the possibility of creating in addition to JS script, to create PHP script to complete the JS script by calls with Ajax. But it is not necessary. It just makes the editor more flexible.
I also finish the weather part where you can choose the type of scene you want with the buttons and then adjust the Weather Intensity, the more the value is more lucky there will be rain for example.
Then I finalize the import of media or you can choose in which category to send your media (whatever its type: meshes, images, sounds, music, behaviors, videos)
I also made a lot of adjustment to the different media type in any way to what everything can be used by Drag Drop.
Soon I’m going to start the game interface publisher. It’s going to be a big piece.
The editor advances very fast. I hope you would like this new publisher. It will have everything you need to create games very easily and friendly. This is my wish.
At the moment I devote 6 hours of work on it per day (a little in the morning, a little in the late afternoon after my carpentry day and part of the evening) After, I relax in front of a few Netflix series. ![]()




