With the latest version of the Maya Exporter in Maya 2019, if I have “Optimize Vertices” checked, every piece of geometry emits the error below during export, and in the GLTF it just ends up as a dummy node with no geometry. This wasn’t the case in the previous version of the exporter I was using (20200721.1). Without “Optimize Vertices” the export ends up being more than 5x as large in terms of file size.
To repro, just create a simple primitive in Maya 2019 and use the babylon exporter to create a gltf with “optimize vertices” turned on. Is anyone able to look into this?
I’m also wondering, does anyone know how I can revert to a previous version of the exporter? The Installer pulls down the latest version by default, and replacing the dll’s and .mel files directly leads to the plugin not loading
pCylinder2
no morph targets
mFnMesh.fullPathName=|pCylinder2|pCylinderShape2
Exception raised during export. Node will be exported as dummy node.
Message:
Object reference not set to an instance of an object.
Just downloaded the latest exporter and this is still an issue (10/13/20). Works just fine if you don’t optimize verts but i like the sound of “optimize” and so badly want to check that box
Hi! I was hoping this was fixed in 4.2 but… No soup for me . Any update on when we can get the Optimize Vert back up and running on exporting from Maya? Pretty please.