Hi @mecanicus,
Excellent question!
- Set the Orthographic camera position only in Y position (higher than any object to render), and set Orthographic camera target at (0,0,0) so it looks down from positive Y axis (the green face is on positive Y axis)
- Remove the control / input handlers for the Orthographic camera (have only first camera handle input controls), see https://doc.babylonjs.com/how_to/customizing_camera_inputs
See the playground I updated for you:
Does this solve your question?
I’m working on a similar thing with a 3D (player) view and a 2D map / 3D level overview view in split-screen. It’s going quite well but found some challenges/bugs when doing more advanced stuff like GUI clicks handling. See my post:
Enjoy!
Q