Here I’m back with another of my faen issue/question Don’t know what I’m doing wrong here or if it’s anything like a bug. I managed to quickly reproduce the issue in the only featured PG for parallax in the doc. This part doesn’t really have an exhaustive doc, does it?
The issue: When I use ‘camera.targetScreenOffset’ the computation of parallax occlusion from my UVs is kind of inappropriate. It somehow accounts the camera offset. I can understand it but this is not what I want.
To see/repro, Wait 3sec after load and see the UV angles of the normal map for parallax occlusion account the offset of the camera. How can I avoid this?
Thanks in advance for your help,